Just™ Game Engine
Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 1234]
 Njng
 NLuaEngine
 CLuaEngineData
 CScriptData
 CProperty
 NRenderer2D
 CCircleVertex
 CDrawCircleProperties
 CDrawQuadProperties
 CLineVertex
 CQuadVertex
 CRenderData
 CStatistics
 CBoxCollider2DComponent
 CCamera
 CCameraComponent
 CCircleCollider2DComponent
 CCircleRendererComponent
 CComponentGroup
 CEngineMain engine class from which all client applications derive
 CProperties
 CEntity
 CEvent
 CEventDispatcher
 CFramebuffer
 CProperties
 CGLFWInitializer
 CGraphicsContext
 CGUID
 CIDComponent
 CImGuiLayer
 CIndexBuffer
 CInput
 CKeyEvent
 CKeyPressEvent
 CKeyReleaseEvent
 CLayer
 CLayerStack
 CLayoutElement
 CLuaBoxCollider2DComponent
 CLuaCameraComponent
 CLuaCircleCollider2DComponent
 CLuaCircleRendererComponent
 CLuaEntity
 CLuaRigidbody2DComponent
 CLuaScene
 CLuaScriptComponent
 CLuaSpriteRendererComponent
 CMouseButtonEvent
 CMouseButtonPressEvent
 CMouseButtonReleaseEvent
 CMouseMoveEvent
 CMouseScrollEvent
 CNativeScript
 CNonCopyable
 CRigidbody2DComponent
 CScene
 CSceneSerializer
 CShader
 CSpriteRendererComponent
 CTagComponent
 CTexture
 CProperties
 CTextureSpecification
 CTransformComponent
 CUniformBuffer
 CVertexArray
 CVertexBuffer
 CVertexLayout
 CWindow
 CWindowData
 CWindowCloseEvent
 CWindowResizeEvent
 NYAML
 Cconvert< glm::vec2 >
 Cconvert< glm::vec3 >
 Cconvert< glm::vec4 >