Just™ Game Engine
Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level
1
2
3
4
]
▼
N
jng
▼
N
LuaEngine
C
LuaEngineData
▼
C
ScriptData
C
Property
▼
N
Renderer2D
C
CircleVertex
C
DrawCircleProperties
C
DrawQuadProperties
C
LineVertex
C
QuadVertex
C
RenderData
C
Statistics
C
BoxCollider2DComponent
C
Camera
C
CameraComponent
C
CircleCollider2DComponent
C
CircleRendererComponent
C
ComponentGroup
▼
C
Engine
Main engine class from which all client applications derive
C
Properties
C
Entity
C
Event
C
EventDispatcher
▼
C
Framebuffer
C
Properties
C
GLFWInitializer
C
GraphicsContext
C
GUID
C
IDComponent
C
ImGuiLayer
C
IndexBuffer
C
Input
C
KeyEvent
C
KeyPressEvent
C
KeyReleaseEvent
C
Layer
C
LayerStack
C
LayoutElement
C
LuaBoxCollider2DComponent
C
LuaCameraComponent
C
LuaCircleCollider2DComponent
C
LuaCircleRendererComponent
C
LuaEntity
C
LuaRigidbody2DComponent
C
LuaScene
C
LuaScriptComponent
C
LuaSpriteRendererComponent
C
MouseButtonEvent
C
MouseButtonPressEvent
C
MouseButtonReleaseEvent
C
MouseMoveEvent
C
MouseScrollEvent
C
NativeScript
C
NonCopyable
C
Rigidbody2DComponent
C
Scene
C
SceneSerializer
C
Shader
C
SpriteRendererComponent
C
TagComponent
▼
C
Texture
C
Properties
C
TextureSpecification
C
TransformComponent
C
UniformBuffer
C
VertexArray
C
VertexBuffer
C
VertexLayout
▼
C
Window
C
WindowData
C
WindowCloseEvent
C
WindowResizeEvent
▼
N
YAML
C
convert< glm::vec2 >
C
convert< glm::vec3 >
C
convert< glm::vec4 >
Generated on Sun Aug 14 2022 10:20:15 for Just™ Game Engine by
1.9.4