Just™ Game Engine
|
#include <renderer2d.hpp>
Public Attributes | |
const glm::vec3 * | vertexPositions |
const glm::vec2 * | textureCoords |
const Ref< Texture > & | texture |
u32 | color |
s32 | entityID = -1 |
u32 jng::Renderer2D::DrawQuadProperties::color |
s32 jng::Renderer2D::DrawQuadProperties::entityID = -1 |
const glm::vec2* jng::Renderer2D::DrawQuadProperties::textureCoords |
const glm::vec3* jng::Renderer2D::DrawQuadProperties::vertexPositions |