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    Just™ Game Engine
    
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#include <renderer2d.hpp>
Public Attributes | |
| const glm::vec3 * | vertexPositions | 
| const glm::vec2 * | textureCoords | 
| const Ref< Texture > & | texture | 
| u32 | color | 
| s32 | entityID = -1 | 
| u32 jng::Renderer2D::DrawQuadProperties::color | 
| s32 jng::Renderer2D::DrawQuadProperties::entityID = -1 | 
| const glm::vec2* jng::Renderer2D::DrawQuadProperties::textureCoords | 
| const glm::vec3* jng::Renderer2D::DrawQuadProperties::vertexPositions |