#include <texture.hpp>
◆ Texture() [1/2]
| jng::Texture::Texture |
( |
const char * |
path | ) |
|
|
explicit |
◆ Texture() [2/2]
| jng::Texture::Texture |
( |
const Properties & |
properties | ) |
|
|
explicit |
◆ ~Texture()
| jng::Texture::~Texture |
( |
| ) |
|
◆ bind()
| void jng::Texture::bind |
( |
u32 |
slot | ) |
const |
◆ getID()
| u32 jng::Texture::getID |
( |
| ) |
const |
|
inline |
◆ getProperties()
| const Properties & jng::Texture::getProperties |
( |
| ) |
const |
|
inline |
◆ getRendererID()
| void * jng::Texture::getRendererID |
( |
| ) |
|
|
inline |
◆ setData()
| void jng::Texture::setData |
( |
void * |
data, |
|
|
size_t |
size |
|
) |
| const |
◆ unbind()
| void jng::Texture::unbind |
( |
u32 |
slot | ) |
const |
The documentation for this class was generated from the following files: