#include <texture.hpp>
◆ Texture() [1/2]
jng::Texture::Texture |
( |
const char * |
path | ) |
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|
explicit |
◆ Texture() [2/2]
jng::Texture::Texture |
( |
const Properties & |
properties | ) |
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explicit |
◆ ~Texture()
jng::Texture::~Texture |
( |
| ) |
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◆ bind()
void jng::Texture::bind |
( |
u32 |
slot | ) |
const |
◆ getID()
u32 jng::Texture::getID |
( |
| ) |
const |
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inline |
◆ getProperties()
const Properties & jng::Texture::getProperties |
( |
| ) |
const |
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inline |
◆ getRendererID()
void * jng::Texture::getRendererID |
( |
| ) |
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inline |
◆ setData()
void jng::Texture::setData |
( |
void * |
data, |
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|
size_t |
size |
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) |
| const |
◆ unbind()
void jng::Texture::unbind |
( |
u32 |
slot | ) |
const |
The documentation for this class was generated from the following files: