Just™ Game Engine
Classes | Public Member Functions | List of all members
jng::Texture Class Referencefinal

#include <texture.hpp>

Classes

struct  Properties
 

Public Member Functions

 Texture (const char *path)
 
 Texture (const Properties &properties)
 
 ~Texture ()
 
void bind (u32 slot) const
 
void unbind (u32 slot) const
 
void setData (void *data, size_t size) const
 
u32 getID () const
 
const PropertiesgetProperties () const
 
void * getRendererID ()
 

Constructor & Destructor Documentation

◆ Texture() [1/2]

jng::Texture::Texture ( const char *  path)
explicit

◆ Texture() [2/2]

jng::Texture::Texture ( const Properties properties)
explicit

◆ ~Texture()

jng::Texture::~Texture ( )

Member Function Documentation

◆ bind()

void jng::Texture::bind ( u32  slot) const

◆ getID()

u32 jng::Texture::getID ( ) const
inline

◆ getProperties()

const Properties & jng::Texture::getProperties ( ) const
inline

◆ getRendererID()

void * jng::Texture::getRendererID ( )
inline

◆ setData()

void jng::Texture::setData ( void *  data,
size_t  size 
) const

◆ unbind()

void jng::Texture::unbind ( u32  slot) const

The documentation for this class was generated from the following files: