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Just™ Game Engine
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This is the complete list of members for jng::Texture, including all inherited members.
| bind(u32 slot) const | jng::Texture | |
| getID() const | jng::Texture | inline |
| getProperties() const | jng::Texture | inline |
| getRendererID() | jng::Texture | inline |
| setData(void *data, size_t size) const | jng::Texture | |
| Texture(const char *path) | jng::Texture | explicit |
| Texture(const Properties &properties) | jng::Texture | explicit |
| unbind(u32 slot) const | jng::Texture | |
| ~Texture() | jng::Texture |