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Just™ Game Engine
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#include <texture.hpp>
Public Attributes | |
| TextureSpecification | specification = TextureFormat::None |
| u32 | width |
| u32 | height |
| u32 jng::Texture::Properties::height |
| TextureSpecification jng::Texture::Properties::specification = TextureFormat::None |
| u32 jng::Texture::Properties::width |