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Just™ Game Engine
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#include <vertex_array.hpp>
Public Member Functions | |
| VertexArray (const Ref< VertexBuffer > &vbo, const VertexLayout &layout) | |
| ~VertexArray () | |
| void | bind () const |
| void | unbind () const |
| const Ref< VertexBuffer > & | getVertexBuffer () const |
| void | setIndexBuffer (const Ref< IndexBuffer > &ibo) |
| const Ref< IndexBuffer > & | getIndexBuffer () const |
| jng::VertexArray::VertexArray | ( | const Ref< VertexBuffer > & | vbo, |
| const VertexLayout & | layout | ||
| ) |
| jng::VertexArray::~VertexArray | ( | ) |
| void jng::VertexArray::bind | ( | ) | const |
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inline |
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inline |
| void jng::VertexArray::setIndexBuffer | ( | const Ref< IndexBuffer > & | ibo | ) |
| void jng::VertexArray::unbind | ( | ) | const |