Just™ Game Engine
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#include <buffers.hpp>
Public Member Functions | |
IndexBuffer (const void *indices, u32 count, RendererAPI::IndexType type) | |
~IndexBuffer () | |
void | bind () const |
void | unbind () const |
u32 | getCount () const |
RendererAPI::IndexType | getIndexType () const |
jng::IndexBuffer::IndexBuffer | ( | const void * | indices, |
u32 | count, | ||
RendererAPI::IndexType | type | ||
) |
jng::IndexBuffer::~IndexBuffer | ( | ) |
void jng::IndexBuffer::bind | ( | ) | const |
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inline |
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inline |
void jng::IndexBuffer::unbind | ( | ) | const |