◆ cameraUBO
◆ circleShader
| Ref<Shader> jng::Renderer2D::RenderData::circleShader |
◆ circleVAO
◆ circleVBO
◆ circleVBOBase
| CircleVertex* jng::Renderer2D::RenderData::circleVBOBase = nullptr |
◆ circleVBOPtr
| CircleVertex* jng::Renderer2D::RenderData::circleVBOPtr = nullptr |
◆ currentCircleIndexCount
| u16 jng::Renderer2D::RenderData::currentCircleIndexCount = 0 |
◆ currentLineVertexCount
| u16 jng::Renderer2D::RenderData::currentLineVertexCount = 0 |
◆ currentQuadIndexCount
| u16 jng::Renderer2D::RenderData::currentQuadIndexCount = 0 |
◆ lineShader
| Ref<Shader> jng::Renderer2D::RenderData::lineShader |
◆ lineVAO
◆ lineVBO
◆ lineVBOBase
| LineVertex* jng::Renderer2D::RenderData::lineVBOBase = nullptr |
◆ lineVBOPtr
| LineVertex* jng::Renderer2D::RenderData::lineVBOPtr = nullptr |
◆ LineVertexCount
| constexpr u16 jng::Renderer2D::RenderData::LineVertexCount = 2 |
|
staticconstexpr |
◆ MaxLinesPerBatch
| constexpr u16 jng::Renderer2D::RenderData::MaxLinesPerBatch = 2000 |
|
staticconstexpr |
◆ MaxLineVerticesPerBatch
◆ MaxQuadIndicesPerBatch
◆ MaxQuadsPerBatch
| constexpr u16 jng::Renderer2D::RenderData::MaxQuadsPerBatch = 1000 |
|
staticconstexpr |
◆ MaxQuadVerticesPerBatch
◆ MaxTextureSlots
| constexpr u16 jng::Renderer2D::RenderData::MaxTextureSlots = 16 |
|
staticconstexpr |
◆ QuadIndexCount
| constexpr u16 jng::Renderer2D::RenderData::QuadIndexCount = 6 |
|
staticconstexpr |
◆ quadShader
| Ref<Shader> jng::Renderer2D::RenderData::quadShader |
◆ quadVAO
◆ quadVBO
◆ quadVBOBase
| QuadVertex* jng::Renderer2D::RenderData::quadVBOBase = nullptr |
◆ quadVBOPtr
| QuadVertex* jng::Renderer2D::RenderData::quadVBOPtr = nullptr |
◆ QuadVertexCount
| constexpr u16 jng::Renderer2D::RenderData::QuadVertexCount = 4 |
|
staticconstexpr |
◆ quadVertexPositions
| glm::vec4 jng::Renderer2D::RenderData::quadVertexPositions[4] {} |
◆ statistics
| Statistics jng::Renderer2D::RenderData::statistics |
◆ textureSlotIndex
| u8 jng::Renderer2D::RenderData::textureSlotIndex = 1 |
◆ textureSlots
◆ whiteTexture
| Ref<Texture> jng::Renderer2D::RenderData::whiteTexture |
The documentation for this struct was generated from the following file: