Just™ Game Engine
|
#include <buffers.hpp>
Public Member Functions | |
UniformBuffer (size_t size) | |
~UniformBuffer () | |
void | bind (u32 slot) const |
void | unbind (u32 slot) const |
void | setData (const void *data, size_t size, size_t offset=0) const |
|
explicit |
jng::UniformBuffer::~UniformBuffer | ( | ) |
void jng::UniformBuffer::bind | ( | u32 | slot | ) | const |
void jng::UniformBuffer::setData | ( | const void * | data, |
size_t | size, | ||
size_t | offset = 0 |
||
) | const |
void jng::UniformBuffer::unbind | ( | u32 | slot | ) | const |