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Just™ Game Engine
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#include <buffers.hpp>
Public Member Functions | |
| UniformBuffer (size_t size) | |
| ~UniformBuffer () | |
| void | bind (u32 slot) const |
| void | unbind (u32 slot) const |
| void | setData (const void *data, size_t size, size_t offset=0) const |
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explicit |
| jng::UniformBuffer::~UniformBuffer | ( | ) |
| void jng::UniformBuffer::bind | ( | u32 | slot | ) | const |
| void jng::UniformBuffer::setData | ( | const void * | data, |
| size_t | size, | ||
| size_t | offset = 0 |
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| ) | const |
| void jng::UniformBuffer::unbind | ( | u32 | slot | ) | const |