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    Just™ Game Engine
    
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#include <buffers.hpp>
Public Member Functions | |
| UniformBuffer (size_t size) | |
| ~UniformBuffer () | |
| void | bind (u32 slot) const | 
| void | unbind (u32 slot) const | 
| void | setData (const void *data, size_t size, size_t offset=0) const | 
      
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  explicit | 
| jng::UniformBuffer::~UniformBuffer | ( | ) | 
| void jng::UniformBuffer::bind | ( | u32 | slot | ) | const | 
| void jng::UniformBuffer::setData | ( | const void * | data, | 
| size_t | size, | ||
| size_t | offset = 0  | 
        ||
| ) | const | 
| void jng::UniformBuffer::unbind | ( | u32 | slot | ) | const |