#include <shader.hpp>
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| Shader (const std::filesystem::path &vertexShaderFilename, const std::filesystem::path &fragmentShaderFilename) |
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| ~Shader () |
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void | bind () const |
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void | unbind () const |
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◆ Type
Enumerator |
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Vertex | |
Fragment | |
◆ Shader()
jng::Shader::Shader |
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const std::filesystem::path & |
vertexShaderFilename, |
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const std::filesystem::path & |
fragmentShaderFilename |
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) |
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◆ ~Shader()
◆ bind()
void jng::Shader::bind |
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const |
◆ unbind()
void jng::Shader::unbind |
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const |
The documentation for this class was generated from the following files: