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Just™ Game Engine
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#include <shader.hpp>
Public Types | |
| enum class | Type { Vertex , Fragment } |
Public Member Functions | |
| Shader (const std::filesystem::path &vertexShaderFilename, const std::filesystem::path &fragmentShaderFilename) | |
| ~Shader () | |
| void | bind () const |
| void | unbind () const |
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strong |
| jng::Shader::Shader | ( | const std::filesystem::path & | vertexShaderFilename, |
| const std::filesystem::path & | fragmentShaderFilename | ||
| ) |
| jng::Shader::~Shader | ( | ) |
| void jng::Shader::bind | ( | ) | const |
| void jng::Shader::unbind | ( | ) | const |