Just™ Game Engine
Classes | Functions
YAML Namespace Reference

Classes

struct  convert< glm::vec2 >
 
struct  convert< glm::vec3 >
 
struct  convert< glm::vec4 >
 

Functions

Emitter & operator<< (Emitter &yaml, const glm::vec2 &value)
 
Emitter & operator<< (Emitter &yaml, const glm::vec3 &value)
 
Emitter & operator<< (Emitter &yaml, const glm::vec4 &value)
 

Function Documentation

◆ operator<<() [1/3]

Emitter & YAML::operator<< ( Emitter &  yaml,
const glm::vec2 &  value 
)

◆ operator<<() [2/3]

Emitter & YAML::operator<< ( Emitter &  yaml,
const glm::vec3 &  value 
)

◆ operator<<() [3/3]

Emitter & YAML::operator<< ( Emitter &  yaml,
const glm::vec4 &  value 
)