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Just™ Game Engine
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Classes | |
| struct | convert< glm::vec2 > |
| struct | convert< glm::vec3 > |
| struct | convert< glm::vec4 > |
Functions | |
| Emitter & | operator<< (Emitter &yaml, const glm::vec2 &value) |
| Emitter & | operator<< (Emitter &yaml, const glm::vec3 &value) |
| Emitter & | operator<< (Emitter &yaml, const glm::vec4 &value) |
| Emitter & YAML::operator<< | ( | Emitter & | yaml, |
| const glm::vec2 & | value | ||
| ) |
| Emitter & YAML::operator<< | ( | Emitter & | yaml, |
| const glm::vec3 & | value | ||
| ) |
| Emitter & YAML::operator<< | ( | Emitter & | yaml, |
| const glm::vec4 & | value | ||
| ) |