Just™ Game Engine
YAML
convert< glm::vec3 >
Static Public Member Functions
|
List of all members
YAML::convert< glm::vec3 > Struct Reference
Static Public Member Functions
static Node
encode
(const glm::vec3 &rhs)
static bool
decode
(const Node &node, glm::vec3 &rhs)
Member Function Documentation
◆
decode()
static bool YAML::convert< glm::vec3 >::decode
(
const Node &
node
,
glm::vec3 &
rhs
)
inline
static
◆
encode()
static Node YAML::convert< glm::vec3 >::encode
(
const glm::vec3 &
rhs
)
inline
static
The documentation for this struct was generated from the following file:
engine/source/serializers/
scene_serializer.cpp
Generated on Sun Aug 14 2022 10:20:15 for Just™ Game Engine by
1.9.4