Just™ Game Engine
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#include "serializers/scene_serializer.hpp"
#include "scene/components.hpp"
#include "scene/entity.hpp"
#include <yaml-cpp/yaml.h>
Classes | |
struct | YAML::convert< glm::vec2 > |
struct | YAML::convert< glm::vec3 > |
struct | YAML::convert< glm::vec4 > |
Namespaces | |
namespace | YAML |
namespace | jng |
Functions | |
Emitter & | YAML::operator<< (Emitter &yaml, const glm::vec2 &value) |
Emitter & | YAML::operator<< (Emitter &yaml, const glm::vec3 &value) |
Emitter & | YAML::operator<< (Emitter &yaml, const glm::vec4 &value) |