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Just™ Game Engine
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#include "serializers/scene_serializer.hpp"#include "scene/components.hpp"#include "scene/entity.hpp"#include <yaml-cpp/yaml.h>Classes | |
| struct | YAML::convert< glm::vec2 > |
| struct | YAML::convert< glm::vec3 > |
| struct | YAML::convert< glm::vec4 > |
Namespaces | |
| namespace | YAML |
| namespace | jng |
Functions | |
| Emitter & | YAML::operator<< (Emitter &yaml, const glm::vec2 &value) |
| Emitter & | YAML::operator<< (Emitter &yaml, const glm::vec3 &value) |
| Emitter & | YAML::operator<< (Emitter &yaml, const glm::vec4 &value) |