#include <components.hpp>
◆ BoxCollider2DComponent() [1/2]
jng::BoxCollider2DComponent::BoxCollider2DComponent |
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◆ BoxCollider2DComponent() [2/2]
◆ reset()
void jng::BoxCollider2DComponent::reset |
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◆ density
f32 jng::BoxCollider2DComponent::density = 1.f |
◆ fixtureHandle
b2Fixture* jng::BoxCollider2DComponent::fixtureHandle = nullptr |
◆ friction
f32 jng::BoxCollider2DComponent::friction = 0.5f |
◆ offset
glm::vec2 jng::BoxCollider2DComponent::offset { 0.f, 0.f } |
◆ restitution
f32 jng::BoxCollider2DComponent::restitution = 0.0f |
◆ restitutionThreshold
f32 jng::BoxCollider2DComponent::restitutionThreshold = 0.5f |
◆ size
glm::vec2 jng::BoxCollider2DComponent::size { 0.5f, 0.5f } |
The documentation for this struct was generated from the following files: