Just™ Game Engine
|
#include <scene_serializer.hpp>
Public Member Functions | |
SceneSerializer (const Ref< Scene > &scene) | |
void | serialize (const std::filesystem::path &path) |
void | deserialize (const std::filesystem::path &path) |
void jng::SceneSerializer::deserialize | ( | const std::filesystem::path & | path | ) |
void jng::SceneSerializer::serialize | ( | const std::filesystem::path & | path | ) |