Just™ Game Engine
Class Hierarchy
This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level
1
2
3
]
C
jng::BoxCollider2DComponent
C
jng::Camera
C
jng::CameraComponent
C
jng::CircleCollider2DComponent
C
jng::CircleRendererComponent
C
jng::Renderer2D::CircleVertex
C
jng::ComponentGroup< Component >
C
YAML::convert< glm::vec2 >
C
YAML::convert< glm::vec3 >
C
YAML::convert< glm::vec4 >
C
jng::Renderer2D::DrawCircleProperties
C
jng::Renderer2D::DrawQuadProperties
C
jng::Entity
▼
C
jng::Event
▼
C
jng::KeyEvent
C
jng::KeyPressEvent
C
jng::KeyReleaseEvent
▼
C
jng::MouseButtonEvent
C
jng::MouseButtonPressEvent
C
jng::MouseButtonReleaseEvent
C
jng::MouseMoveEvent
C
jng::MouseScrollEvent
C
jng::WindowCloseEvent
C
jng::WindowResizeEvent
C
jng::EventDispatcher
C
jng::Framebuffer
C
jng::GLFWInitializer
C
jng::GraphicsContext
C
jng::GUID
C
jng::IDComponent
C
jng::ImGuiLayer
C
jng::IndexBuffer
C
jng::Input
C
jng::Layer
C
jng::LayerStack
C
jng::LayoutElement
C
jng::Renderer2D::LineVertex
C
jng::LuaBoxCollider2DComponent
C
jng::LuaCameraComponent
C
jng::LuaCircleCollider2DComponent
C
jng::LuaCircleRendererComponent
C
jng::LuaEngine::LuaEngineData
C
jng::LuaEntity
C
jng::LuaRigidbody2DComponent
C
jng::LuaScene
C
jng::LuaScriptComponent
C
jng::LuaSpriteRendererComponent
C
jng::NativeScript
▼
C
jng::NonCopyable
C
jng::Engine
Main engine class from which all client applications derive
C
jng::Engine::Properties
C
jng::Framebuffer::Properties
C
jng::Texture::Properties
C
jng::LuaEngine::ScriptData::Property
C
jng::Renderer2D::QuadVertex
C
jng::Renderer2D::RenderData
C
jng::Rigidbody2DComponent
C
jng::Scene
C
jng::SceneSerializer
C
jng::LuaEngine::ScriptData
C
jng::Shader
C
jng::SpriteRendererComponent
C
jng::Renderer2D::Statistics
C
jng::TagComponent
C
jng::Texture
C
jng::TextureSpecification
C
jng::TransformComponent
C
jng::UniformBuffer
C
jng::VertexArray
C
jng::VertexBuffer
C
jng::VertexLayout
C
jng::Window
C
jng::Window::WindowData
Generated on Sun Aug 14 2022 10:20:15 for Just™ Game Engine by
1.9.4