#include <lua_definitions.hpp>
◆ addComponent()
int jng::LuaEntity::addComponent |
( |
lua_State * |
L | ) |
|
|
static |
◆ getComponent()
int jng::LuaEntity::getComponent |
( |
lua_State * |
L | ) |
|
|
static |
◆ getPosition()
int jng::LuaEntity::getPosition |
( |
lua_State * |
L | ) |
|
|
static |
◆ getScale()
int jng::LuaEntity::getScale |
( |
lua_State * |
L | ) |
|
|
static |
◆ move()
int jng::LuaEntity::move |
( |
lua_State * |
L | ) |
|
|
static |
◆ scale()
int jng::LuaEntity::scale |
( |
lua_State * |
L | ) |
|
|
static |
◆ setPosition()
int jng::LuaEntity::setPosition |
( |
lua_State * |
L | ) |
|
|
static |
◆ entityHandle
void* jng::LuaEntity::entityHandle |
◆ METATABLE_NAME
constexpr const char* jng::LuaEntity::METATABLE_NAME = "JNG.Entity" |
|
staticconstexpr |
◆ sceneHandle
Scene* jng::LuaEntity::sceneHandle |
The documentation for this struct was generated from the following files: