#include <lua_definitions.hpp>
◆ addComponent()
  
  
      
        
          | int jng::LuaEntity::addComponent  | 
          ( | 
          lua_State *  | 
          L | ) | 
           | 
         
       
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static   | 
  
 
 
◆ getComponent()
  
  
      
        
          | int jng::LuaEntity::getComponent  | 
          ( | 
          lua_State *  | 
          L | ) | 
           | 
         
       
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static   | 
  
 
 
◆ getPosition()
  
  
      
        
          | int jng::LuaEntity::getPosition  | 
          ( | 
          lua_State *  | 
          L | ) | 
           | 
         
       
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static   | 
  
 
 
◆ getScale()
  
  
      
        
          | int jng::LuaEntity::getScale  | 
          ( | 
          lua_State *  | 
          L | ) | 
           | 
         
       
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static   | 
  
 
 
◆ move()
  
  
      
        
          | int jng::LuaEntity::move  | 
          ( | 
          lua_State *  | 
          L | ) | 
           | 
         
       
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static   | 
  
 
 
◆ scale()
  
  
      
        
          | int jng::LuaEntity::scale  | 
          ( | 
          lua_State *  | 
          L | ) | 
           | 
         
       
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static   | 
  
 
 
◆ setPosition()
  
  
      
        
          | int jng::LuaEntity::setPosition  | 
          ( | 
          lua_State *  | 
          L | ) | 
           | 
         
       
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static   | 
  
 
 
◆ entityHandle
      
        
          | void* jng::LuaEntity::entityHandle | 
        
      
 
 
◆ METATABLE_NAME
  
  
      
        
          | constexpr const char* jng::LuaEntity::METATABLE_NAME = "JNG.Entity" | 
         
       
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staticconstexpr   | 
  
 
 
◆ sceneHandle
      
        
          | Scene* jng::LuaEntity::sceneHandle | 
        
      
 
 
The documentation for this struct was generated from the following files: