|
Just™ Game Engine
|
#include "lua_definitions.hpp"#include "platform/input.hpp"#include "platform/key_codes.hpp"#include "scene/entity.hpp"#include "scripting/lua_engine.hpp"#include <lua/lua.hpp>Namespaces | |
| namespace | jng |
| namespace | jng::LuaGlobal |
| namespace | jng::LuaInput |
Macros | |
| #define | JNG_LUA_CALL_ENTRY(numParams, numReturns) |
| #define | JNG_LUA_CALL_EXIT() |
| #define | ADD_COMPONENT_CASE(type, ...) |
| #define | GET_COMPONENT_CASE(type) |
Functions | |
| int | jng::LuaGlobal::log (lua_State *L) |
| int | jng::LuaInput::isKeyPressed (lua_State *L) |
| #define ADD_COMPONENT_CASE | ( | type, | |
| ... | |||
| ) |
| #define GET_COMPONENT_CASE | ( | type | ) |
| #define JNG_LUA_CALL_ENTRY | ( | numParams, | |
| numReturns | |||
| ) |
| #define JNG_LUA_CALL_EXIT | ( | ) |