Just™ Game Engine
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#include "lua_definitions.hpp"
#include "platform/input.hpp"
#include "platform/key_codes.hpp"
#include "scene/entity.hpp"
#include "scripting/lua_engine.hpp"
#include <lua/lua.hpp>
Namespaces | |
namespace | jng |
namespace | jng::LuaGlobal |
namespace | jng::LuaInput |
Macros | |
#define | JNG_LUA_CALL_ENTRY(numParams, numReturns) |
#define | JNG_LUA_CALL_EXIT() |
#define | ADD_COMPONENT_CASE(type, ...) |
#define | GET_COMPONENT_CASE(type) |
Functions | |
int | jng::LuaGlobal::log (lua_State *L) |
int | jng::LuaInput::isKeyPressed (lua_State *L) |
#define ADD_COMPONENT_CASE | ( | type, | |
... | |||
) |
#define GET_COMPONENT_CASE | ( | type | ) |
#define JNG_LUA_CALL_ENTRY | ( | numParams, | |
numReturns | |||
) |
#define JNG_LUA_CALL_EXIT | ( | ) |