Just™ Game Engine
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This is the complete list of members for jng::LuaEntity, including all inherited members.
addComponent(lua_State *L) | jng::LuaEntity | static |
entityHandle | jng::LuaEntity | |
getComponent(lua_State *L) | jng::LuaEntity | static |
getPosition(lua_State *L) | jng::LuaEntity | static |
getScale(lua_State *L) | jng::LuaEntity | static |
METATABLE_NAME | jng::LuaEntity | static |
move(lua_State *L) | jng::LuaEntity | static |
scale(lua_State *L) | jng::LuaEntity | static |
sceneHandle | jng::LuaEntity | |
setPosition(lua_State *L) | jng::LuaEntity | static |