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    Just™ Game Engine
    
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#include <components.hpp>
Public Member Functions | |
| SpriteRendererComponent ()=default | |
| SpriteRendererComponent (const SpriteRendererComponent &)=default | |
| void | reset () | 
Public Attributes | |
| glm::vec4 | Color { 1.f, 1.f, 1.f, 1.f } | 
| Ref< Texture > | texture | 
      
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  default | 
      
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  default | 
| void jng::SpriteRendererComponent::reset | ( | ) | 
| glm::vec4 jng::SpriteRendererComponent::Color { 1.f, 1.f, 1.f, 1.f } |