Just™ Game Engine
Public Member Functions | Public Attributes | List of all members
jng::SpriteRendererComponent Struct Reference

#include <components.hpp>

Public Member Functions

 SpriteRendererComponent ()=default
 
 SpriteRendererComponent (const SpriteRendererComponent &)=default
 
void reset ()
 

Public Attributes

glm::vec4 Color { 1.f, 1.f, 1.f, 1.f }
 
Ref< Texturetexture
 

Constructor & Destructor Documentation

◆ SpriteRendererComponent() [1/2]

jng::SpriteRendererComponent::SpriteRendererComponent ( )
default

◆ SpriteRendererComponent() [2/2]

jng::SpriteRendererComponent::SpriteRendererComponent ( const SpriteRendererComponent )
default

Member Function Documentation

◆ reset()

void jng::SpriteRendererComponent::reset ( )

Member Data Documentation

◆ Color

glm::vec4 jng::SpriteRendererComponent::Color { 1.f, 1.f, 1.f, 1.f }

◆ texture

Ref<Texture> jng::SpriteRendererComponent::texture

The documentation for this struct was generated from the following files: