Just™ Game Engine
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#include <components.hpp>
Public Member Functions | |
SpriteRendererComponent ()=default | |
SpriteRendererComponent (const SpriteRendererComponent &)=default | |
void | reset () |
Public Attributes | |
glm::vec4 | Color { 1.f, 1.f, 1.f, 1.f } |
Ref< Texture > | texture |
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default |
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default |
void jng::SpriteRendererComponent::reset | ( | ) |
glm::vec4 jng::SpriteRendererComponent::Color { 1.f, 1.f, 1.f, 1.f } |