Just™ Game Engine
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#include <key_events.hpp>
Public Member Functions | |
KeyPressEvent (Key::Code keyCode, bool isRepeat) | |
bool | isRepeat () const |
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Key::Code | getKeyCode () const |
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virtual | ~Event ()=default |
virtual EventType | getType () const =0 |
virtual const char * | getName () const =0 |
virtual std::string | to_string () const |
bool | isHandled () const |
Additional Inherited Members | |
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KeyEvent (Key::Code keyCode) | |
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Key::Code | m_keyCode |
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bool | m_handled = false |
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inline |
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inline |