Just™ Game Engine
Public Member Functions | Protected Attributes | Friends | List of all members
jng::Event Class Referenceabstract

#include <event.hpp>

Inheritance diagram for jng::Event:
jng::KeyEvent jng::MouseButtonEvent jng::MouseMoveEvent jng::MouseScrollEvent jng::WindowCloseEvent jng::WindowResizeEvent jng::KeyPressEvent jng::KeyReleaseEvent jng::MouseButtonPressEvent jng::MouseButtonReleaseEvent

Public Member Functions

virtual ~Event ()=default
 
virtual EventType getType () const =0
 
virtual const char * getName () const =0
 
virtual std::string to_string () const
 
bool isHandled () const
 

Protected Attributes

bool m_handled = false
 

Friends

class EventDispatcher
 

Constructor & Destructor Documentation

◆ ~Event()

virtual jng::Event::~Event ( )
virtualdefault

Member Function Documentation

◆ getName()

virtual const char * jng::Event::getName ( ) const
pure virtual

◆ getType()

virtual EventType jng::Event::getType ( ) const
pure virtual

◆ isHandled()

bool jng::Event::isHandled ( ) const
inline

◆ to_string()

virtual std::string jng::Event::to_string ( ) const
inlinevirtual

Friends And Related Function Documentation

◆ EventDispatcher

friend class EventDispatcher
friend

Member Data Documentation

◆ m_handled

bool jng::Event::m_handled = false
protected

The documentation for this class was generated from the following file: