#include <components.hpp>
◆ CircleCollider2DComponent() [1/2]
jng::CircleCollider2DComponent::CircleCollider2DComponent |
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default |
◆ CircleCollider2DComponent() [2/2]
◆ reset()
void jng::CircleCollider2DComponent::reset |
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◆ __padding
u32 jng::CircleCollider2DComponent::__padding |
◆ density
f32 jng::CircleCollider2DComponent::density = 1.f |
◆ fixtureHandle
b2Fixture* jng::CircleCollider2DComponent::fixtureHandle = nullptr |
◆ friction
f32 jng::CircleCollider2DComponent::friction = 0.5f |
◆ offset
glm::vec2 jng::CircleCollider2DComponent::offset { 0.f, 0.f } |
◆ radius
f32 jng::CircleCollider2DComponent::radius = 0.5f |
◆ restitution
f32 jng::CircleCollider2DComponent::restitution = 0.0f |
◆ restitutionThreshold
f32 jng::CircleCollider2DComponent::restitutionThreshold = 0.5f |
The documentation for this struct was generated from the following files: