#include <components.hpp>
◆ CircleCollider2DComponent() [1/2]
  
  
      
        
          | jng::CircleCollider2DComponent::CircleCollider2DComponent  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
default   | 
  
 
 
◆ CircleCollider2DComponent() [2/2]
◆ reset()
      
        
          | void jng::CircleCollider2DComponent::reset  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ __padding
      
        
          | u32 jng::CircleCollider2DComponent::__padding | 
        
      
 
 
◆ density
      
        
          | f32 jng::CircleCollider2DComponent::density = 1.f | 
        
      
 
 
◆ fixtureHandle
      
        
          | b2Fixture* jng::CircleCollider2DComponent::fixtureHandle = nullptr | 
        
      
 
 
◆ friction
      
        
          | f32 jng::CircleCollider2DComponent::friction = 0.5f | 
        
      
 
 
◆ offset
      
        
          | glm::vec2 jng::CircleCollider2DComponent::offset { 0.f, 0.f } | 
        
      
 
 
◆ radius
      
        
          | f32 jng::CircleCollider2DComponent::radius = 0.5f | 
        
      
 
 
◆ restitution
      
        
          | f32 jng::CircleCollider2DComponent::restitution = 0.0f | 
        
      
 
 
◆ restitutionThreshold
      
        
          | f32 jng::CircleCollider2DComponent::restitutionThreshold = 0.5f | 
        
      
 
 
The documentation for this struct was generated from the following files: