Just™ Game Engine
Static Public Member Functions | Public Attributes | Static Public Attributes | List of all members
jng::LuaRigidbody2DComponent Struct Reference

#include <lua_definitions.hpp>

Static Public Member Functions

static int setLinearVelocity (lua_State *L)
 

Public Attributes

Rigidbody2DComponenthandle
 

Static Public Attributes

static constexpr const char * METATABLE_NAME = "JNG.Rigidbody2DComponenet"
 

Member Function Documentation

◆ setLinearVelocity()

int jng::LuaRigidbody2DComponent::setLinearVelocity ( lua_State *  L)
static

Member Data Documentation

◆ handle

Rigidbody2DComponent* jng::LuaRigidbody2DComponent::handle

◆ METATABLE_NAME

constexpr const char* jng::LuaRigidbody2DComponent::METATABLE_NAME = "JNG.Rigidbody2DComponenet"
staticconstexpr

The documentation for this struct was generated from the following files: