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    Just™ Game Engine
    
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#include <lua_definitions.hpp>
Static Public Member Functions | |
| static int | setLinearVelocity (lua_State *L) | 
Public Attributes | |
| Rigidbody2DComponent * | handle | 
Static Public Attributes | |
| static constexpr const char * | METATABLE_NAME = "JNG.Rigidbody2DComponenet" | 
      
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  static | 
| Rigidbody2DComponent* jng::LuaRigidbody2DComponent::handle | 
      
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  staticconstexpr |