Just™ Game Engine
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#include <lua_definitions.hpp>
Static Public Member Functions | |
static int | setLinearVelocity (lua_State *L) |
Public Attributes | |
Rigidbody2DComponent * | handle |
Static Public Attributes | |
static constexpr const char * | METATABLE_NAME = "JNG.Rigidbody2DComponenet" |
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static |
Rigidbody2DComponent* jng::LuaRigidbody2DComponent::handle |
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staticconstexpr |