#include <components.hpp>
◆ BodyType
| Enumerator | 
|---|
| Static  |  | 
| Kinematic  |  | 
| Dynamic  |  | 
 
 
◆ Rigidbody2DComponent() [1/2]
  
  
      
        
          | jng::Rigidbody2DComponent::Rigidbody2DComponent  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
default   | 
  
 
 
◆ Rigidbody2DComponent() [2/2]
◆ reset()
      
        
          | void jng::Rigidbody2DComponent::reset  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ setLinearVelocity()
      
        
          | void jng::Rigidbody2DComponent::setLinearVelocity  | 
          ( | 
          glm::vec2  | 
          velocity | ) | 
           | 
        
      
 
 
◆ angularDamping
      
        
          | f32 jng::Rigidbody2DComponent::angularDamping = 0.1f | 
        
      
 
 
◆ bodyHandle
      
        
          | b2Body* jng::Rigidbody2DComponent::bodyHandle = nullptr | 
        
      
 
 
◆ enabled
      
        
          | bool jng::Rigidbody2DComponent::enabled = true | 
        
      
 
 
◆ freezeRotation
      
        
          | bool jng::Rigidbody2DComponent::freezeRotation = false | 
        
      
 
 
◆ gravityScale
      
        
          | f32 jng::Rigidbody2DComponent::gravityScale = 1.f | 
        
      
 
 
◆ linearDamping
      
        
          | f32 jng::Rigidbody2DComponent::linearDamping = 0.1f | 
        
      
 
 
◆ type
The documentation for this struct was generated from the following files: