#include <renderer2d.hpp>
◆ color
      
        
          | u32 jng::Renderer2D::DrawCircleProperties::color | 
      
 
 
◆ entityID
      
        
          | s32 jng::Renderer2D::DrawCircleProperties::entityID = -1 | 
      
 
 
◆ fade
      
        
          | f32 jng::Renderer2D::DrawCircleProperties::fade | 
      
 
 
◆ localVertexPositions
      
        
          | const glm::vec2* jng::Renderer2D::DrawCircleProperties::localVertexPositions | 
      
 
 
◆ thickness
      
        
          | f32 jng::Renderer2D::DrawCircleProperties::thickness | 
      
 
 
◆ vertexPositions
      
        
          | const glm::vec3* jng::Renderer2D::DrawCircleProperties::vertexPositions | 
      
 
 
The documentation for this struct was generated from the following file: