#include <renderer2d.hpp>
◆ color
| u32 jng::Renderer2D::DrawCircleProperties::color |
◆ entityID
| s32 jng::Renderer2D::DrawCircleProperties::entityID = -1 |
◆ fade
| f32 jng::Renderer2D::DrawCircleProperties::fade |
◆ localVertexPositions
| const glm::vec2* jng::Renderer2D::DrawCircleProperties::localVertexPositions |
◆ thickness
| f32 jng::Renderer2D::DrawCircleProperties::thickness |
◆ vertexPositions
| const glm::vec3* jng::Renderer2D::DrawCircleProperties::vertexPositions |
The documentation for this struct was generated from the following file: