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    Just™ Game Engine
    
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Public Attributes | |
| lua_State * | L = nullptr | 
| std::unordered_map< std::string, ScriptData > | scripts | 
| lua_State* jng::LuaEngine::LuaEngineData::L = nullptr | 
| std::unordered_map<std::string, ScriptData> jng::LuaEngine::LuaEngineData::scripts |