Just™ Game Engine
|
Public Attributes | |
lua_State * | L = nullptr |
std::unordered_map< std::string, ScriptData > | scripts |
lua_State* jng::LuaEngine::LuaEngineData::L = nullptr |
std::unordered_map<std::string, ScriptData> jng::LuaEngine::LuaEngineData::scripts |