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Just™ Game Engine
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#include <lua_engine.hpp>
Classes | |
| struct | Property |
Public Types | |
| enum class | PropertyType { Number = 0 } |
| using | PropertiesContainerType = std::map< std::string, Property > |
Public Attributes | |
| bool | hasOnCreate = false |
| bool | hasOnDestroy = false |
| bool | hasOnUpdate = false |
| PropertiesContainerType | properties |
| using jng::LuaEngine::ScriptData::PropertiesContainerType = std::map<std::string, Property> |
|
strong |
| bool jng::LuaEngine::ScriptData::hasOnCreate = false |
| bool jng::LuaEngine::ScriptData::hasOnDestroy = false |
| bool jng::LuaEngine::ScriptData::hasOnUpdate = false |
| PropertiesContainerType jng::LuaEngine::ScriptData::properties |