Just™ Game Engine
|
#include <lua_engine.hpp>
Classes | |
struct | Property |
Public Types | |
enum class | PropertyType { Number = 0 } |
using | PropertiesContainerType = std::map< std::string, Property > |
Public Attributes | |
bool | hasOnCreate = false |
bool | hasOnDestroy = false |
bool | hasOnUpdate = false |
PropertiesContainerType | properties |
using jng::LuaEngine::ScriptData::PropertiesContainerType = std::map<std::string, Property> |
|
strong |
bool jng::LuaEngine::ScriptData::hasOnCreate = false |
bool jng::LuaEngine::ScriptData::hasOnDestroy = false |
bool jng::LuaEngine::ScriptData::hasOnUpdate = false |
PropertiesContainerType jng::LuaEngine::ScriptData::properties |