|
Just™ Game Engine
|
#include <framebuffer.hpp>
Public Attributes | |
| u32 | width |
| u32 | height |
| u32 | samples = 1 |
| std::vector< TextureSpecification > | attachmentsSpecifications |
| bool | swapChainTarget = false |
| std::vector<TextureSpecification> jng::Framebuffer::Properties::attachmentsSpecifications |
| u32 jng::Framebuffer::Properties::height |
| u32 jng::Framebuffer::Properties::samples = 1 |
| bool jng::Framebuffer::Properties::swapChainTarget = false |
| u32 jng::Framebuffer::Properties::width |