Just™ Game Engine
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#include <framebuffer.hpp>
Public Attributes | |
u32 | width |
u32 | height |
u32 | samples = 1 |
std::vector< TextureSpecification > | attachmentsSpecifications |
bool | swapChainTarget = false |
std::vector<TextureSpecification> jng::Framebuffer::Properties::attachmentsSpecifications |
u32 jng::Framebuffer::Properties::height |
u32 jng::Framebuffer::Properties::samples = 1 |
bool jng::Framebuffer::Properties::swapChainTarget = false |
u32 jng::Framebuffer::Properties::width |