Just™ Game Engine
Public Member Functions | Public Attributes | List of all members
jng::CircleRendererComponent Struct Reference

#include <components.hpp>

Public Member Functions

 CircleRendererComponent ()=default
 
 CircleRendererComponent (const CircleRendererComponent &)=default
 
void reset ()
 

Public Attributes

glm::vec4 color { 1.f, 1.f, 1.f, 1.f }
 
f32 thickness = 1.f
 
f32 fade = 0.001f
 

Constructor & Destructor Documentation

◆ CircleRendererComponent() [1/2]

jng::CircleRendererComponent::CircleRendererComponent ( )
default

◆ CircleRendererComponent() [2/2]

jng::CircleRendererComponent::CircleRendererComponent ( const CircleRendererComponent )
default

Member Function Documentation

◆ reset()

void jng::CircleRendererComponent::reset ( )

Member Data Documentation

◆ color

glm::vec4 jng::CircleRendererComponent::color { 1.f, 1.f, 1.f, 1.f }

◆ fade

f32 jng::CircleRendererComponent::fade = 0.001f

◆ thickness

f32 jng::CircleRendererComponent::thickness = 1.f

The documentation for this struct was generated from the following files: