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    Just™ Game Engine
    
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#include <components.hpp>
Public Member Functions | |
| CircleRendererComponent ()=default | |
| CircleRendererComponent (const CircleRendererComponent &)=default | |
| void | reset () | 
Public Attributes | |
| glm::vec4 | color { 1.f, 1.f, 1.f, 1.f } | 
| f32 | thickness = 1.f | 
| f32 | fade = 0.001f | 
      
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  default | 
      
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  default | 
| void jng::CircleRendererComponent::reset | ( | ) | 
| glm::vec4 jng::CircleRendererComponent::color { 1.f, 1.f, 1.f, 1.f } | 
| f32 jng::CircleRendererComponent::fade = 0.001f | 
| f32 jng::CircleRendererComponent::thickness = 1.f |