Just™ Game Engine
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#include <components.hpp>
Public Member Functions | |
CircleRendererComponent ()=default | |
CircleRendererComponent (const CircleRendererComponent &)=default | |
void | reset () |
Public Attributes | |
glm::vec4 | color { 1.f, 1.f, 1.f, 1.f } |
f32 | thickness = 1.f |
f32 | fade = 0.001f |
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default |
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default |
void jng::CircleRendererComponent::reset | ( | ) |
glm::vec4 jng::CircleRendererComponent::color { 1.f, 1.f, 1.f, 1.f } |
f32 jng::CircleRendererComponent::fade = 0.001f |
f32 jng::CircleRendererComponent::thickness = 1.f |