Just™ Game Engine
Public Member Functions | Public Attributes | List of all members
jng::LuaScriptComponent Struct Reference

#include <components.hpp>

Public Member Functions

 LuaScriptComponent ()=default
 
 LuaScriptComponent (const LuaScriptComponent &)=default
 
void reset ()
 

Public Attributes

std::string name
 
LuaEngine::ScriptData data
 

Constructor & Destructor Documentation

◆ LuaScriptComponent() [1/2]

jng::LuaScriptComponent::LuaScriptComponent ( )
default

◆ LuaScriptComponent() [2/2]

jng::LuaScriptComponent::LuaScriptComponent ( const LuaScriptComponent )
default

Member Function Documentation

◆ reset()

void jng::LuaScriptComponent::reset ( )

Member Data Documentation

◆ data

LuaEngine::ScriptData jng::LuaScriptComponent::data

◆ name

std::string jng::LuaScriptComponent::name

The documentation for this struct was generated from the following files: