Just™ Game Engine
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#include <components.hpp>
Public Member Functions | |
LuaScriptComponent ()=default | |
LuaScriptComponent (const LuaScriptComponent &)=default | |
void | reset () |
Public Attributes | |
std::string | name |
LuaEngine::ScriptData | data |
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default |
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default |
void jng::LuaScriptComponent::reset | ( | ) |
LuaEngine::ScriptData jng::LuaScriptComponent::data |
std::string jng::LuaScriptComponent::name |