#include <components.hpp>
◆ TransformComponent() [1/2]
  
  
      
        
          | jng::TransformComponent::TransformComponent  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
default   | 
  
 
 
◆ TransformComponent() [2/2]
◆ getTransform()
      
        
          | glm::mat4 jng::TransformComponent::getTransform  | 
          ( | 
           | ) | 
           const | 
        
      
 
 
◆ reset()
      
        
          | void jng::TransformComponent::reset  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ setTransform()
      
        
          | void jng::TransformComponent::setTransform  | 
          ( | 
          const glm::mat4 &  | 
          transform | ) | 
           | 
        
      
 
 
◆ rotation
      
        
          | glm::vec3 jng::TransformComponent::rotation { 0.f, 0.f, 0.f } | 
        
      
 
 
◆ scale
      
        
          | glm::vec3 jng::TransformComponent::scale { 1.f, 1.f, 1.f } | 
        
      
 
 
◆ translation
      
        
          | glm::vec3 jng::TransformComponent::translation { 0.f, 0.f, 0.f } | 
        
      
 
 
The documentation for this struct was generated from the following files: