#include <components.hpp>
◆ TransformComponent() [1/2]
jng::TransformComponent::TransformComponent |
( |
| ) |
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default |
◆ TransformComponent() [2/2]
◆ getTransform()
glm::mat4 jng::TransformComponent::getTransform |
( |
| ) |
const |
◆ reset()
void jng::TransformComponent::reset |
( |
| ) |
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◆ setTransform()
void jng::TransformComponent::setTransform |
( |
const glm::mat4 & |
transform | ) |
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◆ rotation
glm::vec3 jng::TransformComponent::rotation { 0.f, 0.f, 0.f } |
◆ scale
glm::vec3 jng::TransformComponent::scale { 1.f, 1.f, 1.f } |
◆ translation
glm::vec3 jng::TransformComponent::translation { 0.f, 0.f, 0.f } |
The documentation for this struct was generated from the following files: