Just™ Game Engine
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#include <lua_definitions.hpp>
Static Public Member Functions | |
static int | createEntity (lua_State *L) |
Public Attributes | |
Scene * | sceneHandle |
Static Public Attributes | |
static constexpr const char * | METATABLE_NAME = "JNG.Scene" |
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static |
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staticconstexpr |
Scene* jng::LuaScene::sceneHandle |