Just™ Game Engine
Static Public Member Functions | Public Attributes | Static Public Attributes | List of all members
jng::LuaScene Struct Reference

#include <lua_definitions.hpp>

Static Public Member Functions

static int createEntity (lua_State *L)
 

Public Attributes

ScenesceneHandle
 

Static Public Attributes

static constexpr const char * METATABLE_NAME = "JNG.Scene"
 

Member Function Documentation

◆ createEntity()

int jng::LuaScene::createEntity ( lua_State *  L)
static

Member Data Documentation

◆ METATABLE_NAME

constexpr const char* jng::LuaScene::METATABLE_NAME = "JNG.Scene"
staticconstexpr

◆ sceneHandle

Scene* jng::LuaScene::sceneHandle

The documentation for this struct was generated from the following files: