| 
    Just™ Game Engine
    
   | 
 
#include <lua_definitions.hpp>
Static Public Member Functions | |
| static int | createEntity (lua_State *L) | 
Public Attributes | |
| Scene * | sceneHandle | 
Static Public Attributes | |
| static constexpr const char * | METATABLE_NAME = "JNG.Scene" | 
      
  | 
  static | 
      
  | 
  staticconstexpr | 
| Scene* jng::LuaScene::sceneHandle |