Just™ Game Engine
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#include <lua_definitions.hpp>
Public Attributes | |
CircleCollider2DComponent * | handle |
Static Public Attributes | |
static constexpr const char * | METATABLE_NAME = "JNG.LuaCircleCollider2DComponent" |
CircleCollider2DComponent* jng::LuaCircleCollider2DComponent::handle |
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staticconstexpr |