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    Just™ Game Engine
    
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#include <lua_definitions.hpp>
Public Attributes | |
| CircleCollider2DComponent * | handle | 
Static Public Attributes | |
| static constexpr const char * | METATABLE_NAME = "JNG.LuaCircleCollider2DComponent" | 
| CircleCollider2DComponent* jng::LuaCircleCollider2DComponent::handle | 
      
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  staticconstexpr |