Just™ Game Engine
- b -
beginScene() :
jng::Renderer2D
- c -
clear() :
jng::RendererAPI
- d -
decomposeTransform() :
jng::math
draw() :
jng::RendererAPI
drawCircle() :
jng::Renderer2D
drawIndexed() :
jng::RendererAPI
drawLine() :
jng::Renderer2D
drawQuad() :
jng::Renderer2D
drawRect() :
jng::Renderer2D
drawSprite() :
jng::Renderer2D
- e -
endScene() :
jng::Renderer2D
- f -
fillQuad() :
jng::Renderer2D
- g -
getScriptData() :
jng::LuaEngine
getStatistics() :
jng::Renderer2D
- i -
init() :
jng::LuaEngine
,
jng::Renderer2D
,
jng::Renderer
isKeyPressed() :
jng::LuaInput
- l -
log() :
jng::LuaGlobal
- m -
makeRef() :
jng
makeScope() :
jng
- o -
onCreate() :
jng::LuaEngine
onDestroy() :
jng::LuaEngine
onUpdate() :
jng::LuaEngine
openDirectoryDialog() :
jng::Platform
openFilenameDialog() :
jng::Platform
operator<<() :
jng
,
YAML
- p -
printLuaStack() :
jng::LuaEngine
- r -
readFile() :
jng
registerScript() :
jng::LuaEngine
- s -
saveFilenameDialog() :
jng::Platform
setViewport() :
jng::RendererAPI
shutdown() :
jng::LuaEngine
,
jng::Renderer2D
,
jng::Renderer
stringToWstring() :
jng
- u -
unregisterScripts() :
jng::LuaEngine
- w -
writeFile() :
jng
Generated on Sun Aug 14 2022 10:20:15 for Just™ Game Engine by
1.9.4