#include "jng/core/GUID.hpp"
#include "jng/renderer/texture.hpp"
#include "jng/scene/camera.hpp"
#include "jng/scripting/lua_engine.hpp"
#include "jng/utilities/math.hpp"
#include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtx/quaternion.hpp>
Go to the source code of this file.
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using | jng::AllComponents = ComponentGroup< TransformComponent, CameraComponent, CircleRendererComponent, SpriteRendererComponent, BoxCollider2DComponent, CircleCollider2DComponent, Rigidbody2DComponent, LuaScriptComponent > |
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