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Just™ Game Engine
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Go to the source code of this file.
Classes | |
| struct | jng::LuaScene |
| struct | jng::LuaEntity |
| struct | jng::LuaCameraComponent |
| struct | jng::LuaSpriteRendererComponent |
| struct | jng::LuaCircleRendererComponent |
| struct | jng::LuaBoxCollider2DComponent |
| struct | jng::LuaCircleCollider2DComponent |
| struct | jng::LuaRigidbody2DComponent |
Namespaces | |
| namespace | jng |
| namespace | jng::LuaGlobal |
| namespace | jng::LuaInput |
Enumerations | |
| enum class | jng::LuaComponentID : s64 { jng::Camera , jng::SpriteRenderer , jng::CircleRenderer , jng::BoxCollider2D , jng::CircleCollider2D , jng::Rigidbody2D } |
Functions | |
| int | jng::LuaGlobal::log (lua_State *L) |
| int | jng::LuaInput::isKeyPressed (lua_State *L) |