Just™ Game Engine
Classes | Namespaces | Enumerations | Functions
lua_definitions.hpp File Reference
#include "jng/core/base.hpp"
#include "jng/scene/components.hpp"

Go to the source code of this file.

Classes

struct  jng::LuaScene
 
struct  jng::LuaEntity
 
struct  jng::LuaCameraComponent
 
struct  jng::LuaSpriteRendererComponent
 
struct  jng::LuaCircleRendererComponent
 
struct  jng::LuaBoxCollider2DComponent
 
struct  jng::LuaCircleCollider2DComponent
 
struct  jng::LuaRigidbody2DComponent
 

Namespaces

namespace  jng
 
namespace  jng::LuaGlobal
 
namespace  jng::LuaInput
 

Enumerations

enum class  jng::LuaComponentID : s64 {
  jng::Camera ,
  jng::SpriteRenderer ,
  jng::CircleRenderer ,
  jng::BoxCollider2D ,
  jng::CircleCollider2D ,
  jng::Rigidbody2D
}
 

Functions

int jng::LuaGlobal::log (lua_State *L)
 
int jng::LuaInput::isKeyPressed (lua_State *L)