Just™ Game Engine
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#include <iostream>
Go to the source code of this file.
Classes | |
class | jng::Event |
class | jng::EventDispatcher |
Namespaces | |
namespace | jng |
Macros | |
#define | EVENT_CLASS_TYPE(type) |
Enumerations | |
enum class | jng::EventType { jng::None = 0 , jng::WindowClose , jng::WindowResize , jng::WindowFocus , jng::WindowNotFocus , jng::WindowMove , jng::GameTick , jng::GameUpdate , jng::GameRender , jng::KeyPress , jng::KeyRelease , jng::MouseButtonPress , jng::MouseButtonRelease , jng::MouseMove , jng::MouseScroll } |
Functions | |
std::ostream & | jng::operator<< (std::ostream &os, const Event &event) |
#define EVENT_CLASS_TYPE | ( | type | ) |