Just™ Game Engine
windows_base.hpp
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1/*
2 * Copyright (C) 2021-2022 Konstanty Misiak
3 *
4 * SPDX-License-Identifier: MIT
5 */
6
7#pragma once
8
9#define WIN32_LEAN_AND_MEAN
10#define NOGDICAPMASKS
11#define NOSYSMETRICS
12#define NOMENUS
13#define NOICONS
14#define NOSYSCOMMANDS
15#define NORASTEROPS
16#define OEMRESOURCE
17#define NOATOM
18#define NOCLIPBOARD
19#define NOCOLOR
20// #define NOCTLMGR // TODO: this can be enabled again when switched to new Common Item Dialog
21#define NODRAWTEXT
22#define NOKERNEL
23#define NONLS
24#define NOMEMMGR
25#define NOMETAFILE
26#define NOOPENFILE
27#define NOSCROLL
28#define NOSERVICE
29#define NOSOUND
30#define NOTEXTMETRIC
31#define NOWH
32#define NOCOMM
33#define NOKANJI
34#define NOHELP
35#define NOPROFILER
36#define NODEFERWINDOWPOS
37#define NOMCX
38#define NORPC
39#define NOPROXYSTUB
40#define NOIMAGE
41#define NOTAPE
42#define NOMINMAX
43#define STRICT
44#include <Windows.h>