Just™ Game Engine
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This is the complete list of members for jng::Scene, including all inherited members.
copy(const Ref< Scene > &other) | jng::Scene | static |
createEntity(const std::string &name) | jng::Scene | |
createEntity(const std::string &name, GUID id) | jng::Scene | |
destroyEntity(Entity entity) | jng::Scene | |
duplicateEntity(Entity other) | jng::Scene | |
each(Func func) | jng::Scene | |
each(Func func) | jng::Scene | |
EditorLayer | jng::Scene | friend |
Entity | jng::Scene | friend |
onCreate(f32 gravity) | jng::Scene | |
onDestroy() | jng::Scene | |
onEvent(Event &event) | jng::Scene | |
onUpdate(f32 dt) | jng::Scene | |
Scene()=default | jng::Scene | |
SceneSerializer | jng::Scene | friend |
setViewportSize(f32 width, f32 height) | jng::Scene | inline |
sort(Func func) | jng::Scene | |
~Scene() | jng::Scene |