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Just™ Game Engine
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This is the complete list of members for jng::Scene, including all inherited members.
| copy(const Ref< Scene > &other) | jng::Scene | static |
| createEntity(const std::string &name) | jng::Scene | |
| createEntity(const std::string &name, GUID id) | jng::Scene | |
| destroyEntity(Entity entity) | jng::Scene | |
| duplicateEntity(Entity other) | jng::Scene | |
| each(Func func) | jng::Scene | |
| each(Func func) | jng::Scene | |
| EditorLayer | jng::Scene | friend |
| Entity | jng::Scene | friend |
| onCreate(f32 gravity) | jng::Scene | |
| onDestroy() | jng::Scene | |
| onEvent(Event &event) | jng::Scene | |
| onUpdate(f32 dt) | jng::Scene | |
| Scene()=default | jng::Scene | |
| SceneSerializer | jng::Scene | friend |
| setViewportSize(f32 width, f32 height) | jng::Scene | inline |
| sort(Func func) | jng::Scene | |
| ~Scene() | jng::Scene |